The day started with our studio meeting up at the college and discussing how to go about our project. For about an hour we went over different ideas and suggestions, when we started to favor an idea for a plat-former game, where the player has to travel to three different island levels that each has a different time period. While we waited for access to a computer room, Josh and Dan M begin designing rough level sketches of our idea.
After finally acquiring a computers room with Unreal Engine 4, as well as 3DS Max and Adobe software's, we began to get to work on our assigned roles. |